Tuesday, May 11, 2010

5/10/10 - Assets in unity: 'Gameplay'

Here are some screens of the game worlds students are currently developing:









4/19/10 - Creating assets for platform game

We created several assets in Cinema4D for our game. Our game is based around our future lives, and personal interests, so many of these game-items represent things of personal significance for the creators.











Monday, May 10, 2010

3/24/10 - Create, animate gem-collect item "Carrot" and import into Unity

Created an animated collectible 'carrot' item for the game, and imported it into unity.










3/22/10 - Bunny jump animation

Learned some animation fundamentals by making a rabbit character jump.











Monday, April 5, 2010

FINAL PROJECT

Create a 3D First person (http://www.youtube.com/watch?v=Fm3ebiMXJmM&feature=related) platform game based on your life in a total of 15yrs

The platform game (or platformer) is a video game genre characterized by jumping to and from suspended platforms or over obstacles (jumping puzzles). It must be possible to control these jumps and to fall from platforms or miss jumps.




Goal: To complete three levels of your life. what you will be in 5yrs, 10 yrs and fifteen yrs

Assets: Every student must create their plat former in three section-each section should represent the style and goals achieved by that specific age. The Last section should be all the way at the top and should represent 15 yrs-for example: If you wanted to be a doctor by your 10th year;then you would have rooms and stairs ,ladders etc that would represent a hospital. All students must also have goal items in each section. madatory goal items are: Travel and high school diploma.

Scripts: dont forget to use Rotate scripts as a game play ellement-you can control the speed as well-think
about how you can use this.

this is what we will be focusing on for the rest of the year so keep focued and try and use what you ahve learned all year-let's go!!!!

Monday, March 1, 2010

Making goal Items for your game.




Try to have as many goal items as you can... Today I would like to start out with a simple high school diploma and a globe (You can use the ones above, or you can always just find some other ones in google). Create a square (no bigger then 125 on the Y-axis) in C4D and attach the jpeg on to the model and run it through the "Pipeline":

#1. Burn texture map
#2. Burn object (only select-single texture and illumination)
#3. Load up the correct channel
#4. Export FBX
#5. Dump model and textures (illumination and surface color) into Unity project
#6. Place in game; apply texture by dragging and dropping.

Now go on the server and into the "Scripts" folder. Grab all the scripts inside and dump them into the scripts folder in your Unity project file. Select object in the "hierarchy" and go to "component" > "scripts" > "rotate object," also to jazz it up lets attach a particle system: go to "Game object" > "create other" > "particle systems" and change the "random force".

Animation Fundamentals

Lately we have taken a slight detour in the course to focus more on our animation abilities in Cinema 4D; instructor Mohammed Allababidi has been guiding us through the fundamentals of proper animation. Last week, we learned about 'Timing,' 'Spacing,' and Placing 'Key Poses.' We learned about these topics via the animation of a bouncing ball: