<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8658421009495728177</id><updated>2012-01-11T11:40:41.412-08:00</updated><category term='ad'/><title type='text'>Digital Pathways 3D Animation and Gaming</title><subtitle type='html'>B.A.V.C class that teaches youth 3D technology and game development.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1891759224074705093</id><published>2010-05-11T05:03:00.000-07:00</published><updated>2010-05-11T05:08:53.381-07:00</updated><title type='text'>5/10/10 - Assets in unity: 'Gameplay'</title><content type='html'>&lt;div&gt;Here are some screens of the game worlds students are currently developing:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lIq-fraOI/AAAAAAAAAYU/IrptgLn-GD4/s1600/steppingstones.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lIq-fraOI/AAAAAAAAAYU/IrptgLn-GD4/s320/steppingstones.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469983125585750242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lIkHXJtFI/AAAAAAAAAYM/-mpwQsvu_dI/s1600/archangel_watertree.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 210px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lIkHXJtFI/AAAAAAAAAYM/-mpwQsvu_dI/s320/archangel_watertree.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469983007706821714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lIjqDwKgI/AAAAAAAAAYE/Ai0mwvQbfxU/s1600/unity+2.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 199px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lIjqDwKgI/AAAAAAAAAYE/Ai0mwvQbfxU/s320/unity+2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469982999840827906" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIjDQwfDI/AAAAAAAAAX8/gMobAZ-18ks/s1600/Slide.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIjDQwfDI/AAAAAAAAAX8/gMobAZ-18ks/s320/Slide.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469982989426392114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIiod6zjI/AAAAAAAAAX0/Q7ceD7ayyHQ/s1600/Piano+Stairs.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 298px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIiod6zjI/AAAAAAAAAX0/Q7ceD7ayyHQ/s320/Piano+Stairs.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469982982233837106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIiYrP3ZI/AAAAAAAAAXs/CzYADbNb1Eo/s1600/Unity_Pic01.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 194px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lIiYrP3ZI/AAAAAAAAAXs/CzYADbNb1Eo/s320/Unity_Pic01.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469982977994775954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-1891759224074705093?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/1891759224074705093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/51010-assets-in-unity-gameplay.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1891759224074705093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1891759224074705093'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/51010-assets-in-unity-gameplay.html' title='5/10/10 - Assets in unity: &apos;Gameplay&apos;'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lIq-fraOI/AAAAAAAAAYU/IrptgLn-GD4/s72-c/steppingstones.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-8688775801070290211</id><published>2010-05-11T04:47:00.000-07:00</published><updated>2010-05-11T05:03:26.487-07:00</updated><title type='text'>4/19/10 - Creating assets for platform game</title><content type='html'>&lt;div&gt;We created several assets in Cinema4D for our game. Our game is based around our future lives, and personal interests, so many of these game-items represent things of personal significance for the creators.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHbdakYtI/AAAAAAAAAXk/-NlrCAiImRU/s1600/Apple.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHbdakYtI/AAAAAAAAAXk/-NlrCAiImRU/s320/Apple.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981759496282834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lHbO8I_YI/AAAAAAAAAXc/dxD7c37iQe0/s1600/Painting.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lHbO8I_YI/AAAAAAAAAXc/dxD7c37iQe0/s320/Painting.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981755610561922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHa28yDlI/AAAAAAAAAXU/pqPaUxs05ak/s1600/JapaneseHouse.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHa28yDlI/AAAAAAAAAXU/pqPaUxs05ak/s320/JapaneseHouse.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981749170802258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHKnYzW4I/AAAAAAAAAXM/UUUbC7Hv8O0/s1600/starfish.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHKnYzW4I/AAAAAAAAAXM/UUUbC7Hv8O0/s320/starfish.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981470115453826" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lHKJVm09I/AAAAAAAAAXE/wP1Ov78USM8/s1600/malik.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lHKJVm09I/AAAAAAAAAXE/wP1Ov78USM8/s320/malik.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981462048986066" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S-lHJxCcQ6I/AAAAAAAAAW8/NfUp3kaOzb4/s1600/BusterBlade.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S-lHJxCcQ6I/AAAAAAAAAW8/NfUp3kaOzb4/s320/BusterBlade.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981455526151074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lHJetbVXI/AAAAAAAAAW0/5zLrRp7z36I/s1600/cintiq.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 248px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-lHJetbVXI/AAAAAAAAAW0/5zLrRp7z36I/s320/cintiq.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981450606171506" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lHJHcmp_I/AAAAAAAAAWs/awq4_QBtV_k/s1600/record+player.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-lHJHcmp_I/AAAAAAAAAWs/awq4_QBtV_k/s320/record+player.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5469981444361594866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-8688775801070290211?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/8688775801070290211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/41910-creating-assets-for-platform-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/8688775801070290211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/8688775801070290211'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/41910-creating-assets-for-platform-game.html' title='4/19/10 - Creating assets for platform game'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/S-lHbdakYtI/AAAAAAAAAXk/-NlrCAiImRU/s72-c/Apple.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-3736469703368846404</id><published>2010-05-10T19:56:00.000-07:00</published><updated>2010-05-10T20:04:24.940-07:00</updated><title type='text'>3/24/10 - Create, animate gem-collect item "Carrot" and import into Unity</title><content type='html'>Created an animated collectible 'carrot' item for the game, and imported it into unity.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S-jJIDfQ7BI/AAAAAAAAAWk/D9iOf6FHj5c/s1600/rosie_carrot.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S-jJIDfQ7BI/AAAAAAAAAWk/D9iOf6FHj5c/s320/rosie_carrot.jpg" alt="" id="BLOGGER_PHOTO_ID_5469842887654042642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-jJHp5jd9I/AAAAAAAAAWc/5erQT0OGWTQ/s1600/Malik_CarrotAnim02.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S-jJHp5jd9I/AAAAAAAAAWc/5erQT0OGWTQ/s320/Malik_CarrotAnim02.jpg" alt="" id="BLOGGER_PHOTO_ID_5469842880784988114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-jJHfp6w7I/AAAAAAAAAWU/A4WNomJZkiU/s1600/Anais_Carrot.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S-jJHfp6w7I/AAAAAAAAAWU/A4WNomJZkiU/s320/Anais_Carrot.jpg" alt="" id="BLOGGER_PHOTO_ID_5469842878035051442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-3f92b94dd13a6fc3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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href='http://dp3dgaming.blogspot.com/2010/05/32410-create-animate-gem-collect-item.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/3736469703368846404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/3736469703368846404'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/32410-create-animate-gem-collect-item.html' title='3/24/10 - Create, animate gem-collect item &quot;Carrot&quot; and import into Unity'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/S-jJIDfQ7BI/AAAAAAAAAWk/D9iOf6FHj5c/s72-c/rosie_carrot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1778135777482036589</id><published>2010-05-10T19:47:00.000-07:00</published><updated>2010-05-10T19:55:52.194-07:00</updated><title type='text'>3/22/10 - Bunny jump animation</title><content type='html'>Learned some animation fundamentals by making a rabbit character jump.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-528d36287c80f00b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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href='http://dp3dgaming.blogspot.com/2010/05/32210-bunny-jump-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1778135777482036589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1778135777482036589'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/05/32210-bunny-jump-animation.html' title='3/22/10 - Bunny jump animation'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-7902657631799778755</id><published>2010-04-05T17:05:00.000-07:00</published><updated>2010-04-05T17:09:23.787-07:00</updated><title type='text'>FINAL PROJECT</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span"   style="  border-collapse: collapse; font-family:arial, helvetica, sans-serif;font-size:-webkit-xxx-large;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Create a 3D First person (&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=Fm3ebiMXJmM&amp;amp;feature=related" target="_blank" style="color: rgb(6, 88, 181); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://www.youtube.com/watch?&lt;wbr&gt;v=Fm3ebiMXJmM&amp;amp;feature=related&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;) platform game based on your life in a total of 15yrs&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="line-height: 19px; "&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;platform game&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; (or &lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;platformer&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;) is a &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_and_video_game_genres" title="Computer and video game genres" target="_blank" style="color: rgb(6, 88, 181); text-decoration: none; background-repeat: initial; background-color: initial; "&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;video game genre&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; characterized by jumping to and from suspended platforms or over obstacles (&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Jumping_puzzles" title="Jumping puzzles" target="_blank" style="color: rgb(6, 88, 181); text-decoration: none; background-repeat: initial; background-color: initial; "&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;jumping puzzles&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;). It must be possible to control these jumps and to fall from platforms or miss jumps.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S7p7QVXhGAI/AAAAAAAAAWM/6bNZPu1V7Ec/s1600/Picture+5.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 187px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S7p7QVXhGAI/AAAAAAAAAWM/6bNZPu1V7Ec/s320/Picture+5.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5456809419056683010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S7p7QJ4_UGI/AAAAAAAAAWE/Hie3xPuBWcQ/s1600/Picture+4.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 184px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S7p7QJ4_UGI/AAAAAAAAAWE/Hie3xPuBWcQ/s320/Picture+4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5456809415975850082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span"   style="  border-collapse: collapse; font-family:arial, helvetica, sans-serif;font-size:13px;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:sans-serif;color:#C00000;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;span class="Apple-style-span"   style="font-family:arial, helvetica, sans-serif;color:#000000;"&gt;&lt;span class="Apple-style-span" style="line-height: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=" line-height: 19px; font-family:-webkit-sans-serif;"&gt;&lt;span style="color:#C00000;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Goal: To complete three levels of your life. what you will be in 5yrs, 10 yrs and fifteen yrs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Assets: Every student must create their plat former in three section-each section should represent the style and goals achieved by that specific age. The Last section should be all the way at the top and should represent 15 yrs-for example: If you wanted to be a doctor by your 10th year;then you would have rooms and stairs ,ladders etc that would represent a hospital. All students must also have goal items in each section. madatory goal items are: Travel and high school diploma.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Scripts: dont forget to use Rotate scripts as a game play ellement-you can control the speed as well-think &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;about how you can use this.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:-webkit-sans-serif;"&gt;&lt;span style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;this is what we will be focusing on for the rest of the year so keep focued and try and use what you ahve learned all year-let's go!!!!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-7902657631799778755?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/7902657631799778755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/04/final-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7902657631799778755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7902657631799778755'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/04/final-project.html' title='FINAL PROJECT'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/S7p7QVXhGAI/AAAAAAAAAWM/6bNZPu1V7Ec/s72-c/Picture+5.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-5330324658071891972</id><published>2010-03-01T17:34:00.000-08:00</published><updated>2010-03-01T18:07:56.711-08:00</updated><title type='text'>Making goal Items for your game.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S4xyopuKq2I/AAAAAAAAAV8/pJp-22965dk/s1600-h/diplomainsertsample.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 249px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S4xyopuKq2I/AAAAAAAAAV8/pJp-22965dk/s320/diplomainsertsample.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443852092303911778" /&gt;&lt;/a&gt;&lt;img src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S4xyoPd0O3I/AAAAAAAAAV0/CG911BxRsi8/s320/WORLDflatmap2.png" style="cursor:pointer; cursor:hand;width: 320px; height: 192px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5443852085256010610" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Try to have as many goal items as you can... Today I would like to start out with a simple high school diploma and a globe (You can use the ones above, or you can always just find some other ones in google). Create a square (no bigger then 125 on the Y-axis) in C4D and attach the jpeg on to the model and run it through the "Pipeline":&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#1. Burn texture map&lt;/div&gt;&lt;div&gt;#2. Burn object (only select-single texture and illumination)&lt;/div&gt;&lt;div&gt;#3. Load up the correct channel&lt;/div&gt;&lt;div&gt;#4. Export FBX&lt;/div&gt;&lt;div&gt;#5. Dump model and textures (illumination and surface color) into Unity project&lt;/div&gt;&lt;div&gt;#6. Place in game; apply texture by dragging and dropping. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Now go on the server and into the "Scripts" folder. Grab all the scripts inside and dump them into the scripts folder in your Unity project file.  Select object in the "hierarchy" and go to "component" &gt; "scripts" &gt; "rotate object," also to jazz it up lets attach a particle system: go to "Game object" &gt; "create other" &gt; "particle systems" and change the "random force".&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-5330324658071891972?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/5330324658071891972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/03/making-goal-items-for-your-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5330324658071891972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5330324658071891972'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/03/making-goal-items-for-your-game.html' title='Making goal Items for your game.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/S4xyopuKq2I/AAAAAAAAAV8/pJp-22965dk/s72-c/diplomainsertsample.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-2624388208966553050</id><published>2010-03-01T00:04:00.000-08:00</published><updated>2010-03-01T02:26:18.070-08:00</updated><title type='text'>Animation Fundamentals</title><content type='html'>&lt;p&gt;Lately we have taken a slight detour in the course to focus more on our animation abilities in Cinema 4D; instructor Mohammed Allababidi has been guiding us through the fundamentals of proper animation. Last week, we learned about 'Timing,' 'Spacing,' and Placing 'Key Poses.'  We learned about these topics via the animation of a bouncing ball:&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uTLapLEdI/AAAAAAAAAUE/S8xpWFCokYU/s1600-h/Picture_1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 144px; height: 88px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uTLapLEdI/AAAAAAAAAUE/S8xpWFCokYU/s320/Picture_1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443606398947234258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S4uTLj2z9PI/AAAAAAAAAUM/CDniN7VkHq8/s1600-h/Picture_2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 156px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S4uTLj2z9PI/AAAAAAAAAUM/CDniN7VkHq8/s320/Picture_2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443606401420358898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S4uTMMIGMJI/AAAAAAAAAUU/Jc3ONbCUVjM/s1600-h/Picture_3.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S4uTMMIGMJI/AAAAAAAAAUU/Jc3ONbCUVjM/s320/Picture_3.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443606412230275218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uTMnMRbEI/AAAAAAAAAUk/fGK2U0SbQu4/s1600-h/Picture_5.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 161px; height: 95px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uTMnMRbEI/AAAAAAAAAUk/fGK2U0SbQu4/s320/Picture_5.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443606419495545922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uTMcjbghI/AAAAAAAAAUc/F2BCznzOk7c/s1600-h/Picture_4.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 210px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uTMcjbghI/AAAAAAAAAUc/F2BCznzOk7c/s320/Picture_4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443606416639885842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVdTvC26I/AAAAAAAAAVM/RRLE8dMERec/s1600-h/Picture_6.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 126px; height: 70px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVdTvC26I/AAAAAAAAAVM/RRLE8dMERec/s320/Picture_6.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443608905353714594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVdhCdgkI/AAAAAAAAAVU/speNo-ZCBoI/s1600-h/Picture_7.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 133px; height: 63px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVdhCdgkI/AAAAAAAAAVU/speNo-ZCBoI/s320/Picture_7.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443608908924813890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVeN2TaaI/AAAAAAAAAVc/HIcEWiu0-PA/s1600-h/Picture_8.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 282px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVeN2TaaI/AAAAAAAAAVc/HIcEWiu0-PA/s320/Picture_8.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443608920953416098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVeqGVMYI/AAAAAAAAAVk/WQQQ44OgFHg/s1600-h/Picture_9.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 131px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S4uVeqGVMYI/AAAAAAAAAVk/WQQQ44OgFHg/s320/Picture_9.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443608928536834434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uVe5jlsRI/AAAAAAAAAVs/1QHhJsrLOMM/s1600-h/Picture_10.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 26px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uVe5jlsRI/AAAAAAAAAVs/1QHhJsrLOMM/s320/Picture_10.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5443608932686082322" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-2624388208966553050?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/2624388208966553050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/03/animation-fundamentals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/2624388208966553050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/2624388208966553050'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/03/animation-fundamentals.html' title='Animation Fundamentals'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/S4uTLapLEdI/AAAAAAAAAUE/S8xpWFCokYU/s72-c/Picture_1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-9176703067678217323</id><published>2010-02-10T07:41:00.000-08:00</published><updated>2010-02-10T08:43:58.985-08:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S3Lgsv73J2I/AAAAAAAAAT8/z2gdFAstWgI/s1600-h/platforming.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 227px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S3Lgsv73J2I/AAAAAAAAAT8/z2gdFAstWgI/s320/platforming.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5436654759576020834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span"   style="  border-collapse: collapse; font-family:tahoma, 'new york', times, serif;font-size:13px;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-family:arial;"&gt;&lt;b&gt;3D Platforming&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Today we continue working on our platform game. I want to reiterate a couple of criteria for your platforming.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;#1. Make sure you develop some kind of ladder, plank, or base to elevate your self.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;#2. Unitize the jump button (space bar) to achieve more complex game play.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;#3. Start your first person camera high up in the sky and work your way down-&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;#4. Use your rotate to add complexity to your platforming and to make your goal items stand out.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;#5. Script: make sure you have "gem collect" on your First Person Controller, and make sure your goal items are tagged with "gem" and have collision detection.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-9176703067678217323?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/9176703067678217323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/3d-platforming-today-we-continue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/9176703067678217323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/9176703067678217323'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/3d-platforming-today-we-continue.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/S3Lgsv73J2I/AAAAAAAAAT8/z2gdFAstWgI/s72-c/platforming.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1658094953324384740</id><published>2010-02-03T17:06:00.000-08:00</published><updated>2010-02-03T19:49:21.368-08:00</updated><title type='text'>Scripts</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Scripts are basically files containing commands that tell Unity how certain objects should behave. One script you're familiar with already, is the one that allows us to walk around our game world in first person (the "FPSWalker" script). We are going to be using some other scripts as well that we will have to import, so that we could make our objects perform other actions, like rotate. To do this, we have to drag our script file into our 'Scripts' folder, that's inside our Standard Assets.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2o5oZfDSEI/AAAAAAAAATM/by6M8sQMl1c/s1600-h/Screen+shot+2010-02-03+at+5.36.57+PM.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 137px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2o5oZfDSEI/AAAAAAAAATM/by6M8sQMl1c/s320/Screen+shot+2010-02-03+at+5.36.57+PM.png" alt="" id="BLOGGER_PHOTO_ID_5434219266574600258" border="0" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Now, to apply the script, either drag the script over to the object you want to attach it to, or select the object and go to "Component" &gt; "Scripts" and select the script you want&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2o8A4blqSI/AAAAAAAAATU/Monb0BJpllY/s1600-h/Screen+shot+2010-02-03+at+7.12.39+PM.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 170px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2o8A4blqSI/AAAAAAAAATU/Monb0BJpllY/s320/Screen+shot+2010-02-03+at+7.12.39+PM.png" alt="" id="BLOGGER_PHOTO_ID_5434221886221691170" border="0" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the scripts that we are going to be using is called 'GemCollect;' this script lets us collect items (or 'gems') throughout our game a'la pacman or super mario. You should all have this script already included in your Scripts folder, so using one of the methods described above, attach the "GemCollect" script to your 'First Person Controller', this tells Unity that your character is able to collect certain objects. Next, to specify which objects are the ones that we can collect, we have to tag them.  First select the object that you want to be collectible, then in the 'Inspector', click on the Tag attribute, and select 'gem.'  If the tag 'gem' isn't already included, we're going to have to add it by selecting 'Add Tag...'.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2pCYFq4YMI/AAAAAAAAATk/DZYIRfmINIg/s1600-h/Screen+shot+2010-02-03+at+7.31.17+PM.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 263px; height: 204px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2pCYFq4YMI/AAAAAAAAATk/DZYIRfmINIg/s320/Screen+shot+2010-02-03+at+7.31.17+PM.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5434228881982251202" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This will take us to the Tag Manager; there, we will have to add the tag 'gem' to the first unused 'Element' in the list.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/S2pC-rH7WLI/AAAAAAAAATs/5GIWjISY4_U/s1600-h/Screen+shot+2010-02-03+at+7.33.50+PM.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 101px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/S2pC-rH7WLI/AAAAAAAAATs/5GIWjISY4_U/s320/Screen+shot+2010-02-03+at+7.33.50+PM.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5434229544871221426" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Once you have that done, just go back to the object you want to be collected, and select 'gem' from the Tag menu as described above. Repeat this for all your collectible objects.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-1658094953324384740?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/1658094953324384740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/scripts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1658094953324384740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1658094953324384740'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/scripts.html' title='Scripts'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/S2o5oZfDSEI/AAAAAAAAATM/by6M8sQMl1c/s72-c/Screen+shot+2010-02-03+at+5.36.57+PM.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-4406546898277393689</id><published>2010-02-01T16:06:00.000-08:00</published><updated>2010-02-01T18:53:12.149-08:00</updated><title type='text'>Unity pipe line!</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I just want to go back and review some basics from last class :&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  ;font-family:'Trebuchet MS', Trebuchet, Verdana, sans-serif;font-size:14px;"&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;The PIPELINE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Once you are done with your model... &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;- Go to "render" then "bake object," and check: Ambient Occlusion, illuminate and single texture.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;- After your burn, double-click on your texture; what you will see is check marks in "ambient inclusion" and "illumination," but not in "color channel;" we need to reverse this.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;- Open up "ambient" and "illumination," then go to "clear"&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;- Go to your desktop where C4d has placed all your textures for walls etc. They will be labeled and have two textures for each section. Open them up in Photoshop, Cut and paste one on top of another and go to"multiply," then save of the psd as "walls texture" etc. Repeat this until all your textures are done.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Go back to C4d; in the texture attributes, hit "color" and load up those textures for each wall, ceiling, etc.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Now we are ready to bring this into Unity!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Also, remember that "light maps" add directional light, and require a burnt light map to work; Go to "terrain" &gt; "add light map"&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;MESH HAVE COLLIDERS:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Lets' make sure we're not just able to walk right through our models; go to: "Component" &gt; "physics" &gt; "mesh have coliders"&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;A quick overview of Unity:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  ;font-family:'Trebuchet MS', Trebuchet, Verdana, sans-serif;font-size:14px;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Unity navigation:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Rotate, move and scale - very similar to cinema 4d, except you need to hold down "ALT" simultaneously for zooming in/out, and rotating the camera around the scene.&lt;/div&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s1600-h/Untitled-2.jpg" style="color: rgb(224, 173, 18); text-decoration: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s320/Untitled-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244857675404946" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 320px; height: 187px; " /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_rl00CI/AAAAAAAAAHg/HcDxnOmLtG0/s1600-h/Learning+the+Interface-1.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Layout screen:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;We have two working areas&lt;br /&gt;#1: all gray = working area&lt;br /&gt;#2: all blue (below the gray) = game screen&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;img src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_rl00CI/AAAAAAAAAHg/HcDxnOmLtG0/s320/Learning+the+Interface-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244858468782114" border="0" style="cursor: pointer; width: 320px; height: 252px; " /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Main Camera:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This is what should be in the middle of the sc reen-when you touch it you should have an axis-we call this now the "translate tool"-you may&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;employ&lt;/span&gt; all move tools on this.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;br /&gt;Inspector window:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Very similar to our attributes menu in C4d, touch anything in the translate menu and it's attributes will show up in the inspector to your right.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_SuKXeI/AAAAAAAAAHQ/dRYEKjkWrI4/s1600-h/Learning+the+Interface-30.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_SuKXeI/AAAAAAAAAHQ/dRYEKjkWrI4/s320/Learning+the+Interface-30.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244851792862690" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 165px; height: 320px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Terrain:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go up to the top menu and click on terrain-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;go to&lt;/span&gt; "create terrain" then go to "terrain resolution" changes the resolution to 500m/500m square go to height map and change that to 30m.&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;&lt;br /&gt;Manipulating your terrain:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to Inspector window based on terrain and check out your options to move terrain-we have first the "raise height tool" - notice your various options for brush size etc.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rfdCYMI/AAAAAAAAAH4/J2DFrq104G8/s1600-h/ter.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rfdCYMI/AAAAAAAAAH4/J2DFrq104G8/s320/ter.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247810148196546" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 309px; height: 239px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;br /&gt;&lt;br /&gt;Brush tool:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This is a way to add textures to your terrain. you also can use this to apply tress etc.&lt;/div&gt;&lt;div&gt;touch it and notice "edit texture" in the right corner-click on that then touch the triangle to it's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;right&lt;/span&gt; to get all the textures &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;available&lt;/span&gt; to you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;all your textures and assets will be in the bottom right next to game window-we call this our "toy box'-please save a version of your project into "Assets" and you will see it show up in you "TB"&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Trees:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;When adding trees, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;don't&lt;/span&gt;forget the bend factor; you can get trees the same way as getting textures.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div style="text-align: center; "&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rNlDrTI/AAAAAAAAAHo/CJSajVbV6JM/s1600-h/Picture+2.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rNlDrTI/AAAAAAAAAHo/CJSajVbV6JM/s320/Picture+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247805349997874" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 236px; height: 320px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Lighting:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "create other" and get "directional lighting" rotate it around to get your desired look-then go to "terrain" and then "render a light map" to secure your new lighting onto your land (remember-when you use light -make sure you always render a light map)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rdNo5TI/AAAAAAAAAHw/bv6aXT1KIgo/s1600-h/light.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rdNo5TI/AAAAAAAAAHw/bv6aXT1KIgo/s320/light.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247809546741042" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 320px; height: 320px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Sun: &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"create other " and add "point light" - you are going to need to add a flare on this - try "sun" under flare in the&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;inspector&lt;/span&gt;&lt;div&gt;window.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;First person:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Delete your camera by holding down &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;ctl&lt;/span&gt; and hitting delete&lt;/div&gt;&lt;div&gt;grab &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;FP&lt;/span&gt; from TB and drop it onto your translate area. position it at &lt;span style="font-style: italic; "&gt;250/70/250&lt;/span&gt; so it&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;drops&lt;/span&gt; into the center off our game.-Adjust speed and height in inspector.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; "&gt;Play game:&lt;/span&gt; press play in the game view-walk around (remember, you must stop game before making any&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_32"&gt;changes&lt;/span&gt;.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Sky:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "Render settings" click and let go-look to your right and find "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Sky box&lt;/span&gt;" in your Inspector window.-click on that and grab a sky.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xNiimII/AAAAAAAAAIA/5B4Uug14JWA/s1600-h/sky.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xNiimII/AAAAAAAAAIA/5B4Uug14JWA/s320/sky.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250107441911938" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 320px; height: 313px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Water:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "pro-standard assets" in your toy box-make sure you position your water right and make sure you set the scale value to 1000/1000 (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;depending&lt;/span&gt; on your space)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xX0UsKI/AAAAAAAAAII/lcExWJ1UA94/s1600-h/water.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xX0UsKI/AAAAAAAAAII/lcExWJ1UA94/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250110200852642" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 320px; height: 318px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0); "&gt;Particle systems:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "Game object"-then "create other" then "Particle systems" look in the Inspector and see all the variables to control your PS-your going to mostly be concerned with upping the numbers on emitter 15/20 and emission 20/30 also try "world velocity" to give it a natural look&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xSuzS8I/AAAAAAAAAIQ/27TP3AAIkUg/s1600-h/part.jpg" style="color: rgb(222, 112, 8); text-decoration: none; "&gt;&lt;img src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xSuzS8I/AAAAAAAAAIQ/27TP3AAIkUg/s320/part.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250108835515330" border="0" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; cursor: pointer; width: 320px; height: 240px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-4406546898277393689?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/4406546898277393689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/unity-check-up.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4406546898277393689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4406546898277393689'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/02/unity-check-up.html' title='Unity pipe line!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s72-c/Untitled-2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-7691120947836120229</id><published>2010-01-27T17:15:00.000-08:00</published><updated>2010-01-27T17:33:16.722-08:00</updated><title type='text'>Unity 101 (Part 2)</title><content type='html'>&lt;div&gt;Last class ,we learned how to manipulate and move through our terrain. Today i would like to go a step further by  adding  a sky, trees and water. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All items that are associated with terrain are under "terrain" in the top menu.&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/S2DoA4PJ45I/AAAAAAAAAS8/Xg_AuHYogcQ/s1600-h/terrain+select.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 306px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/S2DoA4PJ45I/AAAAAAAAAS8/Xg_AuHYogcQ/s320/terrain+select.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5431596252402410386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To add a sky, go to"edit" &gt; "render settings," you should then see a section called "skybox."&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2DpClbUvNI/AAAAAAAAATE/Hl2uxtHQPP0/s1600-h/skybox.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 162px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/S2DpClbUvNI/AAAAAAAAATE/Hl2uxtHQPP0/s320/skybox.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5431597381224545490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Adding trees is also simple; go to the attributes of the terrain, and the tree button should be pressed as you select your desired tree. Place trees down by clicking on the scene.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Water is equally as easy; you will find water in your "pro standard assets," so just drag and drop the water, but you must change the size in the inspector. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Currently, our scenes are very dark; with out adding "directional" light, we cant see anything,&lt;/div&gt;&lt;div&gt;so go to "game object" &gt; "create other" &gt; "directional light," and move the light to obtain your desired look, then make sure you burn the light map by going to "terrain" &gt; "create light map." &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Last thing we learned was how to reverse our normals in order for our models to be inserted into Unity properly. Remember to make a copy of your object first, and then reverse its normals by making it editable on planes, and right-clicking to select "reverse normals."&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-7691120947836120229?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/7691120947836120229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/unity-101-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7691120947836120229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7691120947836120229'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/unity-101-part-2.html' title='Unity 101 (Part 2)'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/S2DoA4PJ45I/AAAAAAAAAS8/Xg_AuHYogcQ/s72-c/terrain+select.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-6064826611843294859</id><published>2010-01-25T14:34:00.000-08:00</published><updated>2010-01-25T15:25:23.312-08:00</updated><title type='text'>Unity 101</title><content type='html'>Last class we started to learn unity. Today I want to go over what we learned.&lt;div&gt;&lt;br /&gt;In the top left corner, you will see everything you need for navagating through Unity. You have Object move, Scene move, rotate, reduce and enlarge.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S14dPJKr2bI/AAAAAAAAASs/smEk3c8Oxrk/s1600-h/navigation.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 132px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S14dPJKr2bI/AAAAAAAAASs/smEk3c8Oxrk/s320/navigation.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430810346651376050" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;You can also adjust the view by hitting the axis the the top right.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/S14dvJtj8WI/AAAAAAAAAS0/Ub8Jhn9xgkA/s1600-h/view.png"&gt;&lt;img style="float:left; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 119px; height: 154px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/S14dvJtj8WI/AAAAAAAAAS0/Ub8Jhn9xgkA/s320/view.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5430810896553472354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;We also learned to get a terrain into our scene: from the top menu select "terrain" &gt; "add terrain." As you can see, its attributes are on the right; these can be changed to manipulate your terrain.&lt;br /&gt;Inserted objects were also something interesting we learned. Go to 'Insert object', then select 'cube'. Try placing the cube down onto your terrain using its axis.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First person: We grabbed this first person perspective camera and inserted that into our game from the menu below.&lt;br /&gt;Press play above your scene and move your camera around using the keys.&lt;br /&gt;&lt;br /&gt;We will go over all of this again for todays class; and remember, if you want to find an object in your game, simply click on the object in the manager, and press "f".&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-6064826611843294859?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/6064826611843294859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/unity-101.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6064826611843294859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6064826611843294859'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/unity-101.html' title='Unity 101'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/S14dPJKr2bI/AAAAAAAAASs/smEk3c8Oxrk/s72-c/navigation.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1522792252780704159</id><published>2010-01-11T15:50:00.001-08:00</published><updated>2010-01-11T16:41:02.886-08:00</updated><title type='text'>Congratulations on a successful mid-term!</title><content type='html'>You all had wonderful videos-This hard work shows that you all are ready to start building your game and now going beyond just 3-D.&lt;br /&gt;here is some of your hard work:&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-4e1649b78ec6cf81" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt5.googlevideo.com/videoplayback?id%3D9c2a7824518f72ca%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331081372%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D628A766C89851163EA336690ACA56593CD6B89F.3771AC3955E202E6D0C79112F51451A76D357575%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D9c2a7824518f72ca%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dkkd-XE8PT0beLFPN34vNJ31Vnd0&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-1522792252780704159?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/1522792252780704159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/congratulations-on-successful-mid-term.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1522792252780704159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1522792252780704159'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2010/01/congratulations-on-successful-mid-term.html' title='Congratulations on a successful mid-term!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-4334613859791037342</id><published>2009-12-09T16:43:00.000-08:00</published><updated>2009-12-09T16:44:24.593-08:00</updated><title type='text'></title><content type='html'>&lt;b&gt;&lt;span style="color: #674ea7;"&gt;Moving our Camera:&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;We are now ready to move our camera through the 3D space (our room).&lt;br /&gt;The most important thing to do, is to make sure you have your camera pass over all the other animations going on around your room. &amp;nbsp;First thing you should do, is write down where all your individual animations start.&amp;nbsp;Secondly, when moving your camera through your room, mark down key frames in a limited manner;&lt;br /&gt;let Cinema 4D fill in the gaps, as this allows for smoother camera movement; the more key frames you have the faster and jerkier your camera movements will be. &amp;nbsp;Third, focus on telling a story with the camera;&amp;nbsp;fly around the room and spend time looking at every object with the camera.&lt;br /&gt;&lt;br /&gt;Call me over when your done and we will render your movie out.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SyBEK_9u6fI/AAAAAAAAASc/ltM7kIVLQWc/s1600-h/Screen+shot+2009-12-09+at+3.55.49+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SyBEK_9u6fI/AAAAAAAAASc/ltM7kIVLQWc/s400/Screen+shot+2009-12-09+at+3.55.49+PM.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-4334613859791037342?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/4334613859791037342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/12/moving-our-camera-we-are-now-ready-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4334613859791037342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4334613859791037342'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/12/moving-our-camera-we-are-now-ready-to.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/SyBEK_9u6fI/AAAAAAAAASc/ltM7kIVLQWc/s72-c/Screen+shot+2009-12-09+at+3.55.49+PM.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1389406237336109355</id><published>2009-12-07T13:37:00.000-08:00</published><updated>2009-12-07T13:37:03.952-08:00</updated><title type='text'></title><content type='html'>&lt;span class="Apple-style-span" style="border-collapse: collapse; font-size: 13px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game Of The Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse; font-size: 13px;"&gt;&lt;a href="http://www.vivalagames.com/play/idiottest/"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;http://www.vivalagames.com/play/idiottest/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Describe your experience playing the game. Was it challenging?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- What were some of the things this game was designed to test?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Describe some of the ways the game tries to 'trick' you.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse; font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="border-collapse: separate; font-size: medium;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse; font-family: tahoma, 'new york', times, serif; font-size: 13px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Today we will take a break from our rooms and focus on special effects. I gave you a bit of a lecture on "PARTICLE EFFECTS"&amp;nbsp;and their purpose in 3D cinema. Cinema 4d offers us the power of using "Particle Effects" without having to go to another application like After Effects.&amp;nbsp;The first things we need are "Emitters", these can be reduced in size and made to flow at any angle. Emitters are essentially ready to go, but first you need to parent an&amp;nbsp;object to them before you can actually see the emitters working. You can even parent lights to these emitters for explosion or fairy dust type effects, just don't forget to add a lens to the light by looking in its lighting attributes. Effecters are contained in the same menu as the emitters, and they help direct emitter particles in specific ways.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last thing we did today was create text by going to the spline menu&amp;nbsp;and grabbing the text tool. Everything for the text can be controlled from the attributes menu (font change, size&amp;nbsp;etc). Just&amp;nbsp;make sure you parent the text to an extrude nurb after that, to give it 3D depth.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-1389406237336109355?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/1389406237336109355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/12/game-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1389406237336109355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1389406237336109355'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/12/game-of-day-httpwww.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-4519663262533714776</id><published>2009-11-30T15:27:00.000-08:00</published><updated>2009-11-30T15:34:43.066-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ad'/><title type='text'></title><content type='html'>&lt;div style="color: #e69138; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Game of the Day:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.2flashgames.com/fullscreen.php?id=2290"&gt;http://www.2flashgames.com/fullscreen.php?id=2290&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;- Describe your experience playing the game.&amp;nbsp;Did you find it difficult to figure out what to do?&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;- What were the most enjoyable and frustrating parts of the game?&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;- What type of game would you classify this as (what genre[s]), and Why?&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="border-collapse: collapse; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;All the rooms are looking good and we can finally start animating the objects in our room. We need to make sure we give ourselves room at the beginning of the time line so we can have enough time to run the camera&amp;nbsp;up to all of the objects. Most of you will have about 300 frames of animation; please make sure you have enough space in your time line for all your frames. If you need to add frames,&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;type the number you desire in the bottom-left hand corner of the time line.&amp;nbsp; Also, make sure you only animate one object at a time; if you have multiple animations going&amp;nbsp;off at one time, the camera will not be able to pick up all of the moving objects.&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SxRWVLoRP2I/AAAAAAAAASU/glXeNgb7lFU/s1600/timeline.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SxRWVLoRP2I/AAAAAAAAASU/glXeNgb7lFU/s320/timeline.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-4519663262533714776?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/4519663262533714776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4519663262533714776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4519663262533714776'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww_30.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/SxRWVLoRP2I/AAAAAAAAASU/glXeNgb7lFU/s72-c/timeline.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-2028509487107315961</id><published>2009-11-16T15:17:00.000-08:00</published><updated>2009-11-16T15:17:56.885-08:00</updated><title type='text'></title><content type='html'>&lt;span class="Apple-style-span" style="border-collapse: collapse; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game Of The Day:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.onemorelevel.com/game/kerixep" style="color: #0658b5;" target="_blank"&gt;http://www.onemorelevel.com/&lt;wbr&gt;&lt;/wbr&gt;game/kerixep&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Questions:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;- Describe your expirience playing the game. Was it challenging?&lt;br /&gt;- Did you use a certain strategy to pass the harder levels? If so, please describe it.&lt;br /&gt;- What other puzzle games may this game have been inspired by? Please elaborate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-2028509487107315961?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/2028509487107315961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww_16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/2028509487107315961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/2028509487107315961'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww_16.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-1537046301199196102</id><published>2009-11-09T16:10:00.000-08:00</published><updated>2009-11-09T16:10:52.320-08:00</updated><title type='text'></title><content type='html'>&lt;b style="color: #e69138; font-family: Arial,Helvetica,sans-serif;"&gt;No Game For Today. &lt;/b&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SvivEt7NZdI/AAAAAAAAASM/Prgdu4xrC7I/s1600-h/bezier+nurbs.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SvivEt7NZdI/AAAAAAAAASM/Prgdu4xrC7I/s200/bezier+nurbs.jpg" /&gt;&lt;/a&gt;I'm seeing great things from all of you; I'm excited about how these rooms are coming together.There is one last Nurb that I want to teach you that might help with some of the assets in your room. I'm seeing a lot of you add curtains and various other fabrics to your space; using Bezier Nurbs will help you really create geometry that will look and act like cloth. First, we must put down a bezier nurb; unlike all the other Nurbs, Bezier Nurbs doesn't require us to parent them to anything, all we do is drop down the bezier nurb and get to work. First you want to make the Bezir contain enough segments appropriate for your specific needs. Then you need to select rows/columns of points to simulate wrinkles in your fabric. After that, all you need to do is pull the points on their axis and you will see the wrinkles form before you. Right click and get the brush tool for fine-tuning a more realistic, controlled look.&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvivAT5cjHI/AAAAAAAAASE/UeMqBR5Ynpk/s1600-h/brush+tool.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvivAT5cjHI/AAAAAAAAASE/UeMqBR5Ynpk/s320/brush+tool.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-1537046301199196102?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/1537046301199196102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/no-game-for-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1537046301199196102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/1537046301199196102'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/no-game-for-today.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SvivEt7NZdI/AAAAAAAAASM/Prgdu4xrC7I/s72-c/bezier+nurbs.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-7025102580964983589</id><published>2009-11-04T15:42:00.000-08:00</published><updated>2009-11-04T15:42:01.500-08:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game of the Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;a href="http://www.nekogames.jp/mt/2008/01/cursor10.html"&gt;http://www.nekogames.jp/mt/2008/01/cursor10.html&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;- Describe your experience playing the game. Was it difficult to figure out?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;- Have you played any other games similar to this one before? If so, describe them.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;- If you could, how would you improve this game?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: 13px;"&gt;Our rooms are looking good. Some of them are starting to really come together and it shows how much you all have learned about 3D; and soon, we will be on our way to implementing this geometry into our games. I want to start out by making sure we use our lights to add dimension and shadows to our scenery. Make sure that when you add light, you turn on "shadows" under the light's attributes in order to create realistic lighting effects. Also, I am seeing a lot of unorganized files; please makes sure you connect all your geometry and&amp;nbsp;&lt;span&gt;label it&lt;/span&gt;&amp;nbsp;properly, and keep all items parented to the main object.Lets continue making&amp;nbsp;assets&amp;nbsp;and realize our future in 3D.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvIQqj2VDgI/AAAAAAAAAR8/rdVeZyRTxKU/s1600-h/screenshot1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvIQqj2VDgI/AAAAAAAAAR8/rdVeZyRTxKU/s320/screenshot1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQhS4tXDI/AAAAAAAAARs/0z1Cv8J6EdE/s1600-h/pic2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQhS4tXDI/AAAAAAAAARs/0z1Cv8J6EdE/s320/pic2.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvIQeNVXIwI/AAAAAAAAARk/oP_LvjRJAmE/s1600-h/pic1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SvIQeNVXIwI/AAAAAAAAARk/oP_LvjRJAmE/s320/pic1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQltzoDPI/AAAAAAAAAR0/OrDzDLZppoY/s1600-h/Picture+5.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQltzoDPI/AAAAAAAAAR0/OrDzDLZppoY/s320/Picture+5.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQltzoDPI/AAAAAAAAAR0/OrDzDLZppoY/s1600-h/Picture+5.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SvIQltzoDPI/AAAAAAAAAR0/OrDzDLZppoY/s1600-h/Picture+5.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;span style="font-family: arial, sans-serif, 'Arial Unicode MS'; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse;"&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="font-family: arial, sans-serif, 'Arial Unicode MS'; font: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;" valign="top"&gt;&lt;i&gt;Artwork by Rosie Byers, Kristine Nodalo and Anais Garcia:&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="border-collapse: collapse; font-size: 13px; font-style: normal;"&gt;&lt;span class="Apple-style-span" style="border-collapse: separate; font-size: medium;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-7025102580964983589?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/7025102580964983589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7025102580964983589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7025102580964983589'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/11/game-of-day-httpwww.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/SvIQqj2VDgI/AAAAAAAAAR8/rdVeZyRTxKU/s72-c/screenshot1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-7076320678995252032</id><published>2009-10-28T14:23:00.000-07:00</published><updated>2009-10-28T14:26:17.898-07:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;No Game For Today... We're going straight into asset making.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: orange;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last class, we started out by learning a few more ways to build assets in Cinema 4D.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sui2Lg-zYqI/AAAAAAAAARc/NKdLVj40nVg/s1600-h/extrude.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sui2Lg-zYqI/AAAAAAAAARc/NKdLVj40nVg/s200/extrude.jpg" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The first thing we learned is Extrude Nurbs; We are all very familiar with the extrude tool by now, but extrude nurbs take it to another level by allowing us to extrude any shape we desire. First we use a spline to create the shape we want to use, but we must also make sure that the shape we create has no open ends. After that, all we need to do is drop the spline on the extrude nurbs and we have our shape as a 3d object.&amp;nbsp;Then, we also learned about:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Grouping objects:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;We learned a couple different ways to do this based on how your object is set up. If we have a boole, we need to do "current state to object" (under "functions" in the menu ), otherwise, we just select everything and go to "object" in the object menu and select "group object" in general for our 3d models.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sui1PD92_wI/AAAAAAAAARU/M1sO08cDyvI/s1600-h/lasso.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sui1PD92_wI/AAAAAAAAARU/M1sO08cDyvI/s200/lasso.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Selecting objects:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; Using the lasso tool allows us to select objects in a specific way; always be aware of the "select visible element only" option under the attributes menu of the lasso. Pay attention as to whether this should be checked or not (depending on what you want to select).&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sui0l_d_gFI/AAAAAAAAARE/tRLTI5bkMSw/s1600-h/loft1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sui0l_d_gFI/AAAAAAAAARE/tRLTI5bkMSw/s200/loft1.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sui1DWQXIKI/AAAAAAAAARM/9CwuhLTLl0A/s1600-h/loft2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sui1DWQXIKI/AAAAAAAAARM/9CwuhLTLl0A/s200/loft2.jpg" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Loft Nurbs:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; This is the last of the Nurbs; for this one, all we need to do is create some splines and loft nurbs will simply connect them together.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #351c75;"&gt;&lt;b&gt;Room Size:&lt;/b&gt;&lt;/span&gt; Moving forward on our 10 year room project, we need to make a 800x500x800 room and start placing our assets inside it.&amp;nbsp;Make sure that you have a sky, a floor and windows, but remember that we are only ever going to see the inside of the house, so don't focus on the&amp;nbsp;exterior&amp;nbsp;too much.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-7076320678995252032?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/7076320678995252032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/no-game-for-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7076320678995252032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7076320678995252032'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/no-game-for-today.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/Sui2Lg-zYqI/AAAAAAAAARc/NKdLVj40nVg/s72-c/extrude.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-8147190271322397829</id><published>2009-10-26T15:11:00.000-07:00</published><updated>2009-10-26T15:11:37.336-07:00</updated><title type='text'></title><content type='html'>&lt;div&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 14px;"&gt;&lt;span style="color: #ff9900; font-family: arial; font-weight: bold;"&gt;Games Of The Day:&lt;/span&gt;&lt;br /&gt;1) &lt;a href="http://www.playauditorium.com/"&gt;www.playauditorium.com&lt;/a&gt;&lt;br /&gt;2) &lt;a href="http://www.teagames.com/games/blueprint/play.php"&gt;http://www.teagames.com/games/blueprint/play.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;Questions:&lt;/span&gt;&lt;br /&gt;-How are the interfaces of these games similar? How are they different?&lt;br /&gt;-What are some social metaphors that could be associated with these games?&lt;br /&gt;-Was there a level on either one of these games where you got completely stuck on? If so, describe the level, and why it was that you were stuck.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: medium;"&gt;&lt;span style="font-size: 14px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: Arial; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuYcu6TV2sI/AAAAAAAAAQ8/bdE2SUYt5ok/s1600-h/light.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuYcu6TV2sI/AAAAAAAAAQ8/bdE2SUYt5ok/s320/light.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There is one thing I need to mention before we move on, and that is "lighting."&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Remember: Cinema 4D will offer a basic lighting if you don't add lights, however, if you want to make things more realistic, then you are going to need to add a lot of your own lights to make your scene look how you want. Also, remember that you can always add a "lens" to your lights in order to offer a more realistic look based on your situation.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;NEXT: Our first project--&lt;b&gt;"THE TEN YEAR ROOM"&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You have all written your statements regarding what you want to be in ten years; I know this wasn't an easy task, but I think it's important to start this dialog in your mind. I have talked to everyone individually and I think everyone has a great career and is ready to move forward on creating assets for their room. I am also extending the project to include other rooms as well. We will continue to learn more Cinema 4D tools while you are creating this first project.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: red;"&gt;&lt;b&gt;DUE DATE: November 19Th&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-8147190271322397829?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/8147190271322397829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/games-of-day-1-www.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/8147190271322397829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/8147190271322397829'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/games-of-day-1-www.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/SuYcu6TV2sI/AAAAAAAAAQ8/bdE2SUYt5ok/s72-c/light.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-6744550530477467713</id><published>2009-10-21T15:48:00.000-07:00</published><updated>2009-10-21T15:58:27.839-07:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game of the Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.addictinggames.com/ngame.html"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;http://www.addictinggames.com/ngame.html&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Compare this game to other games of the same genre (platforming; i.e. mario, sonic, etc); in what ways is it similar/different better/worse?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Do you think games like these work better in 2D, or 3D (a'la Mario Galaxy, Sonic Unleashed, etc), why or why not?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- If you could, how would you improve this game?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/St-QFbR0LeI/AAAAAAAAAPs/2zN8jGD0B68/s1600-h/bumpmap.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/St-QFbR0LeI/AAAAAAAAAPs/2zN8jGD0B68/s200/bumpmap.jpg" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last week we continued elaborating on textures. We are now able to create bump-mapped surfaces and add transparency to our textures by using the attributes in the "attributes menu".&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/St-QrULi8rI/AAAAAAAAAQE/SFu15SzOGW8/s1600-h/lathe4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/St-QrULi8rI/AAAAAAAAAQE/SFu15SzOGW8/s200/lathe4.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;We also learned how to use Sweep nurbs and Hyper nurbs (remember to change "segments" to get a less round object), and now we just learned Lathe nurbs; this helped us create our lamp and lamp shade. Then we added light to our new lamp; something which we now are able to control more by using it's attributes and adding lenses to create a more realistic effect.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_rGMWSmVbq4k/St-QnAEoSgI/AAAAAAAAAP0/04OJiWasJVw/s1600-h/lathe1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_rGMWSmVbq4k/St-QpJHQjTI/AAAAAAAAAP8/y4itmc30L54/s1600-h/Lathe2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/St-QpJHQjTI/AAAAAAAAAP8/y4itmc30L54/s200/Lathe2.jpg" /&gt;&lt;/a&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/St-QnAEoSgI/AAAAAAAAAP0/04OJiWasJVw/s200/lathe1.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last but not least, we learned how to Boole. This helped us create windows in one piece of geometry (remember: Parent the window to Boole then the house to Boole), if you want more Booles, just keep dumping them on your first booled window, and also make sure your window geometry is sticking out on both sides.&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_rGMWSmVbq4k/St-RppiEjkI/AAAAAAAAAQM/Lv3Ci6KoiTg/s1600-h/boole.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/St-RppiEjkI/AAAAAAAAAQM/Lv3Ci6KoiTg/s320/boole.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-6744550530477467713?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/6744550530477467713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww_21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6744550530477467713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6744550530477467713'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww_21.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/St-QFbR0LeI/AAAAAAAAAPs/2zN8jGD0B68/s72-c/bumpmap.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-7875331431334080576</id><published>2009-10-19T15:36:00.000-07:00</published><updated>2009-10-19T15:37:35.985-07:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Games of the Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://www.gamegum.com/game/663/pong/"&gt;http://www.gamegum.com/game/663/pong/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://www.2flashgames.com/f/f-579.htm"&gt;http://www.2flashgames.com/f/f-579.htm&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Pretend that you have never played a video game before ever in your life; what are your impressions of the first game? Why do you think it became so popular back when it first came out?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- &amp;nbsp;Compare the first game to the second one, in what ways do you feel the second one improved/worsened the basic concept of the first one? How so?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Describe how you would make a third iteration of this same basic game; in what ways would it be different/similar to the first two?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Today you're going to start working on your '10-Year Room' project. &amp;nbsp;Create a new Google Doc and write a detailed paragraph (60 words minimum) describing how you see your life being like in 10 years; what job will you have? where will you be living? will you be living alone, or with someone else?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Next, take that life you saw yourself having in 10 years, and make a list of all the possible (unique) objects you can associate with that life (i.e. a musical instrument if you want to be a musician, a camera if you want to be a filmmaker, etc.).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;When you're done, just let me know and then you could start making 3d replicas of those objects you listed (for your room).&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-7875331431334080576?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/7875331431334080576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/games-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7875331431334080576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/7875331431334080576'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/games-of-day-httpwww.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-6531960791255964107</id><published>2009-10-14T09:06:00.000-07:00</published><updated>2009-10-26T07:16:20.223-07:00</updated><title type='text'></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Game Of The Day:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.hiddenninjagames.com/flash-arcade-game.php?gameid=250&amp;amp;gamename=Music%20Catch%202"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;http://www.hiddenninjagames.com/flash-arcade-game.php?gameid=250&amp;amp;gamename=Music%20Catch%202&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Questions:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Describe your experience playing the game. Was it boring/addicting/soothing/enjoyable?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- This game is meant to be more of a relaxing experience than a tactical/strategic one. What are some of the traits of the game that make it this way?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- If you could, how would you improve this game?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SuWtfysPoMI/AAAAAAAAAQc/OyJjAZcVLgk/s1600-h/contentbrowser.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SuWtfysPoMI/AAAAAAAAAQc/OyJjAZcVLgk/s200/contentbrowser.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The first thing we learned last class was how to create more textures by using the "content browser" under "windows" in the top menu. Inside the content browser, we went under "presets" and "cinema4d" to find all our materials. I encourage you to explore and experiment with other things inside the content browser.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuWtrNLJ1ZI/AAAAAAAAAQs/RWB8-xPlCLk/s1600-h/sweep1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuWtrNLJ1ZI/AAAAAAAAAQs/RWB8-xPlCLk/s200/sweep1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Next, we continued to experiment with multiple animations with textures applied. After that, we leaned how to create a spline with the Bezier and Freehand tools, and add a radius to them (using the Circle or other spline tool) so that we could then use sweep nurbs to convert our splines into 3D objects, such as pipes and any geometry that might need to be long and tube-like. Then, we also experimented with hyper nurbs; we created a simple box, then put it through the process of hyper nurbs to see the difference and how we can create a more complex models by using this option.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SuWtt3NEjHI/AAAAAAAAAQ0/JrD8P98-Jes/s1600-h/sweep2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SuWtt3NEjHI/AAAAAAAAAQ0/JrD8P98-Jes/s200/sweep2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuWtizmCecI/AAAAAAAAAQk/xYkOw-ByADg/s1600-h/knife.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SuWtizmCecI/AAAAAAAAAQk/xYkOw-ByADg/s200/knife.jpg" /&gt;&lt;/a&gt;Last but not least, we learned how to cut out geometry using the Knife tool. We must make sure we have our geometry editable and are set to select points, so that when we right click we can knife the object, which offers us the option to add more complexity to a simple piece of geometry.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: purple; font-family: Arial, Helvetica, sans-serif; font-weight: bold;"&gt;Definitions:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Sweep Nurbs&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Hyper Nurbs&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Knife Tool&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Spline&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Radius&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Bazier&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-6531960791255964107?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/6531960791255964107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww_14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6531960791255964107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6531960791255964107'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww_14.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SuWtfysPoMI/AAAAAAAAAQc/OyJjAZcVLgk/s72-c/contentbrowser.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-5849387347653130401</id><published>2009-10-07T09:02:00.000-07:00</published><updated>2009-10-07T15:28:39.376-07:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game of the Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Play both of these:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://games.sticky.tv/cyrkam_airtos/"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;http://games.sticky.tv/cyrkam_airtos/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://www.widro.com/throwpaper.html"&gt;http://www.widro.com/throwpaper.html&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-weight: bold;"&gt;&lt;br /&gt;Questions:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- What do these 2 games have in common (besides the concept), and how do they differ?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Comment on, and compare the gameplay mechanics of both games.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Which one did you think was better? Why?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Link for todays class!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;cgtextures.com&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Ssy7MP2c-wI/AAAAAAAAAPc/PgZhRUNoliE/s1600-h/enrique1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Ssy7MP2c-wI/AAAAAAAAAPc/PgZhRUNoliE/s200/enrique1.png" /&gt;&lt;/a&gt;&lt;span style="font-size: medium;"&gt;Last class we learned a little about Cinema 4D's interface and how to create primitives.&amp;nbsp;Once we knew how to create a primitive, we then learned how to Extrude and Inner Extrude our primitives. We also learned how to manipulate&amp;nbsp;primitives&amp;nbsp;via their Faces, Points and Lines.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Ssy7gj9k3rI/AAAAAAAAAPk/x0FmzR8qBV8/s1600-h/enrique2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Ssy7gj9k3rI/AAAAAAAAAPk/x0FmzR8qBV8/s200/enrique2.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: medium;"&gt;First assignment: Our objective was to learn how to animate objects using other work views and parenting.&amp;nbsp;&lt;span style="font-size: 13px;"&gt;&lt;span style="font-size: medium;"&gt;We created a rectangular cube primitive, then created four spheres (by copying and pasting from 1 original sphere). Next, we parented those&amp;nbsp;spheres&amp;nbsp;to the rectangle, and using alternative views, we were able to move the spheres under the rectangle to simulate a car. Once we finished modeling our car, we learned about animation and &lt;/span&gt;&lt;span style="font-size: medium;"&gt;framing, by&lt;/span&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;moving the car around within 90 frames of animations using key frames.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-5849387347653130401?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/5849387347653130401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-play-both-of-these.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5849387347653130401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5849387347653130401'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-play-both-of-these.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/Ssy7MP2c-wI/AAAAAAAAAPc/PgZhRUNoliE/s72-c/enrique1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-6997447836365311918</id><published>2009-10-05T15:40:00.001-07:00</published><updated>2009-10-05T15:40:57.515-07:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #e69138;"&gt;Game of the Day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;http://www.vectorpark.com/levers/&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Questions:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- What do you think is unique about this game? What kind of game would you classify it as?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- Describe in your own words, what the goal of the game is. What is it trying to get you to do?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;- If you could, how would you improve/change this game?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: #0b5394;"&gt;&lt;b&gt;Definitions:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;key frame - an instance of time in an anmiation.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;extrude - to press or push out.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;texture - a graphic placed on the surface of a 3D model&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;radius - half the diameter (total width) of a circle&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-6997447836365311918?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/6997447836365311918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6997447836365311918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/6997447836365311918'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/10/game-of-day-httpwww.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-4955360412834279739</id><published>2009-09-30T14:11:00.000-07:00</published><updated>2009-09-30T16:36:14.359-07:00</updated><title type='text'>Day 2 - 3D Basics</title><content type='html'>&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="color: #ff6600; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-weight: bold;"&gt;GAME OF THE DAY:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: arial, Trebuchet, Verdana, sans-serif; font-size: 14px; font-weight: bold;"&gt;http://www.eyezmaze.com/grow/cube/&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;QUESTIONS:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- What is the Social Metaphor of the game?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- Describe your experience playing the game.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- If you could, what would you change or add to this game?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;&lt;span style="color: #38761d;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;For Today:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;First off, lets recognize the basics of 3D:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s1600/xyz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5291666545265974082" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s320/xyz.jpg" style="display: block; height: 133px; margin-top: 0px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif; font-weight: bold;"&gt;The X-Y-Z coordinate plane:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;X&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- is always on a &lt;b&gt;horizontal&lt;/b&gt; plane&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Y&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- is always on a &lt;b&gt;vertical&lt;/b&gt; plane&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Z&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- always represents &lt;b&gt;depth&lt;/b&gt; (space)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #0b5394;"&gt;Cinema 4D interfac&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #0b5394;"&gt;e:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9v2HfxWVI/AAAAAAAAADQ/JTir0Q3SGKc/s1600-h/013304.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5323096260091140434" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9v2HfxWVI/AAAAAAAAADQ/JTir0Q3SGKc/s320/013304.jpg" style="height: 197px; width: 320px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;span style="color: #0b5394;"&gt;Primitives:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Basic Geometric figures to get you started in building assets (&lt;span style="font-family: 'Times New Roman'; font-size: medium;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Located in the "command&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_1"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;palette&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;")&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #ff6600; font-weight: bold;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #0b5394;"&gt;Basic modeling tools:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9xueKyXPI/AAAAAAAAADY/I_1lYBs8Jjo/s1600/points-edge.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5323098327761444082" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9xueKyXPI/AAAAAAAAADY/I_1lYBs8Jjo/s320/points-edge.jpg" style="height: 109px; width: 223px;" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span id="SPELLING_ERROR_2"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Vertices&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;/Points&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;: where two points meet at an angle or a corner of a polygon. In Cinema 4D, you can push and pull these to manipulate your primitives.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Edges/lines:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;the line between two&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_3"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;vertices&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Faces/Polygons:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;What is created when you connect lines/edges and&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_4"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;vertices&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #ff6600; font-weight: bold;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9yltmToRI/AAAAAAAAADg/yQdbI7r8Yco/s1600/move.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5323099276796207378" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9yltmToRI/AAAAAAAAADg/yQdbI7r8Yco/s320/move.jpg" style="height: 296px; width: 166px;" /&gt;&lt;/a&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="color: #0b5394;"&gt;Basic Movement tools:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Move&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;: Moves your&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_5"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;geometry&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;on the&amp;nbsp;X-Y-Z plane&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Scale&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;: Scales your geometry (i.e. makes it proportionally larger/smaller)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Rotate&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;: Rotates your geometry&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9yltmToRI/AAAAAAAAADg/yQdbI7r8Yco/s1600-h/move.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #ff6600; font-weight: bold;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #ff6600; font-weight: bold;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Material Managers:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Manages the textures that you can use to place on your models.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;You can&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_6"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;go to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;"&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_7"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Shader&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;" and get a full&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_8"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;menu&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;of&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_9"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;proprietary&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;textures from the hard drive,&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;or&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_10"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;go to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;"new material" and import your own textures from outside sources (i.e. web&amp;nbsp;images&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;a href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9zvLL_6-I/AAAAAAAAADo/2iRl6VXiN_o/s1600-h/Picture+1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5323100538869378018" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9zvLL_6-I/AAAAAAAAADo/2iRl6VXiN_o/s320/Picture+1.jpg" style="cursor: pointer; height: 320px; width: 294px;" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;After we get up to speed on all of this, lets try a quick 360 animation:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- Check out the Animation pallet; Notice that we are currently set up for 90 frames of animation.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- Place a new ball primitive on your canvas, and create a&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_12"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;keyframe&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;on frame 0 on your animation timeline, by hitting the "key" icon.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;- Next, with your ball still selected, scrub to frame 90 and&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_13"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;go to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;the attributes manager, then to r.b., and change the value from 0 to 360; now stamp a&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span id="SPELLING_ERROR_14"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;keyframe&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;down by hitting the red outlined circle.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd904S4AYxI/AAAAAAAAADw/JiTq_VhMSlI/s1600-h/Picture+2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5323101795063456530" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd904S4AYxI/AAAAAAAAADw/JiTq_VhMSlI/s320/Picture+2.jpg" style="cursor: pointer; height: 163px; width: 320px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-4955360412834279739?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/4955360412834279739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/09/day-2-3d-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4955360412834279739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/4955360412834279739'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/09/day-2-3d-basics.html' title='Day 2 - 3D Basics'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s72-c/xyz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8658421009495728177.post-5911535929687821668</id><published>2009-09-24T23:26:00.000-07:00</published><updated>2009-09-30T14:32:34.701-07:00</updated><title type='text'>Welcome to Digital Pathways 3D Animation and Gaming class</title><content type='html'>&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;Welcome to our first day of class together!&lt;br /&gt;&lt;span style="color: black; font-weight: normal;"&gt;Every day you will need to check out this blog for current&amp;nbsp;lectures and assignments.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif;"&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;Class Objectives:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;Our goal is to learn how to create basic 3-D assets in&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;Cinema 4D and implement them into our 3D gaming engine Unity.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;Class rules:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;1. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;I need everyone to focus on assignments and other required work.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;. No one will be allowed to use &lt;/span&gt;&lt;span id="SPELLING_ERROR_0"&gt;&lt;span style="font-family: arial;"&gt;Facebook&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;, &lt;/span&gt;&lt;span id="SPELLING_ERROR_1"&gt;&lt;span style="font-family: arial;"&gt;Myspace&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;, text or personal email etc. during class time.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;You all must maintain mature behavior at all times; this is a shared space with other    students in other programs along with employees outside our class room that work in the  building.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;4.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt; No bad language or verbal threats to other students&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;. Everyone must respect the equipment, no drink or food allowed near the computers and    please clean up after your self.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;No drug use and no smoking inside the class or outside the building&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;&lt;span style="font-family: arial;"&gt;7.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt; Last but not least: you must be on time for class. Your attendance will be monitored and will  have an effect on your final stipend at the end of the program.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;We will be learning two very complicated programs with very similar interfaces. We will be learning them simultaneously  so be prepared to come to class with major focus and a creative mind. You all have the potential to carve out your niche in the future of games, so let's go!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style="color: #009900;"&gt;&lt;span style="font-family: arial;"&gt;For Today:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;You need to create a brand new Gmail account. We will be using this account to contact you, and send you files via Google Docs. The naming scheme we're using is:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;b&gt;[first initial][last name].bavc@gmail.com&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;example: snorris.bavc@gmail.com&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;Next, go to &lt;/span&gt;&lt;a href="http://docs.google.com/#"&gt;&lt;span style="font-family: arial;"&gt;http://docs.google.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt; and log in using your new account. Now go to 'New', and select 'Document'.  Even if you haven't used Google Docs before, you may still find the interface familiar, as it works quite similarly to Microsoft Word. Save the file, and title it 'Game Journal'.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;please email me after you are done: cartoonliteralism@gmail.com&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Then fill out this on-line survey:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span style="font-family: monospace, helvetica, clean, sans-serif; font-size: 14px; font-weight: normal; line-height: 16px;"&gt;&lt;a href="http://www.surveymonkey.com/s.aspx?sm=AGRH_2fopztZnt2aaEwb6gnA_3d_3d" style="color: #003399; line-height: 1.2em; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: underline;" target="_blank"&gt;&lt;span id="lw_1254163538_0" style="line-height: 1.2em; outline-color: initial; outline-style: none; outline-width: initial;"&gt;http://www.surveymonkey.com/s.aspx?sm=AGRH_2fopztZnt2aaEwb6gnA_3d_3d&lt;/span&gt;&lt;/a&gt;&lt;br style="line-height: 1.2em; outline-color: initial; outline-style: none; outline-width: initial;" /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style="color: #ff6600;"&gt;&lt;span style="font-family: arial;"&gt;Game Of The Day:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;Every class we will have a game featured here on the blog, which you will play and write about in your game journal.  Today's game: &lt;/span&gt;&lt;a href="http://questfortherest.com/"&gt;&lt;span style="font-family: arial;"&gt;http://questfortherest.com/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;b&gt;Questions:&lt;/b&gt; (answer in your game journal document)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;- What did you think of it? Describe your experience playing the game.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;- Was it challenging? How did you figure out what to do in the game?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: arial;"&gt;- What were some themes or messages you thought the game conveyed?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span style="color: #351c75;"&gt;Definitions for the day:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Producer&lt;/b&gt;: Manages a single game project and ensures the project delivers within the given budget. The producer is also in charge of quality control, and has final say on everything in the game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Associate produce&lt;/b&gt;&lt;b&gt;r:&lt;/b&gt; Supports the producer and documents the development process (by creating milestones); also organizes activities such as play testing and marketing.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Lead game designer&lt;/b&gt;&lt;b&gt;:&lt;/b&gt; The 'visionary' -&amp;nbsp;This is the game's creator -&amp;nbsp;this person must be technically savvy and be able to communicate and present ideas; Usually tests the balance and parameters of the game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Programmer&lt;/b&gt;&lt;b&gt;:&lt;/b&gt; The person who writes the computer software (code) that makes the game run.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;One of the most popular programming languages for game development is c++.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Art directo&lt;/b&gt;&lt;b&gt;r:&lt;/b&gt; The person responsible for the look of the game, and is in charge of all the production artists.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;b&gt;Publishe&lt;/b&gt;&lt;b&gt;r:&lt;/b&gt; Like EA or Ubisoft, this is the company that finances, markets and sells the game to retailers and the public.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, Trebuchet, Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8658421009495728177-5911535929687821668?l=dp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dp3dgaming.blogspot.com/feeds/5911535929687821668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dp3dgaming.blogspot.com/2009/09/welcome-to-digital-pathways-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5911535929687821668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8658421009495728177/posts/default/5911535929687821668'/><link rel='alternate' type='text/html' href='http://dp3dgaming.blogspot.com/2009/09/welcome-to-digital-pathways-3d.html' title='Welcome to Digital Pathways 3D Animation and Gaming class'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry></feed>
