Wednesday, October 21, 2009

Game of the Day:


Questions:
- Compare this game to other games of the same genre (platforming; i.e. mario, sonic, etc); in what ways is it similar/different better/worse?
- Do you think games like these work better in 2D, or 3D (a'la Mario Galaxy, Sonic Unleashed, etc), why or why not?
- If you could, how would you improve this game?



Last week we continued elaborating on textures. We are now able to create bump-mapped surfaces and add transparency to our textures by using the attributes in the "attributes menu". 





We also learned how to use Sweep nurbs and Hyper nurbs (remember to change "segments" to get a less round object), and now we just learned Lathe nurbs; this helped us create our lamp and lamp shade. Then we added light to our new lamp; something which we now are able to control more by using it's attributes and adding lenses to create a more realistic effect. 





Last but not least, we learned how to Boole. This helped us create windows in one piece of geometry (remember: Parent the window to Boole then the house to Boole), if you want more Booles, just keep dumping them on your first booled window, and also make sure your window geometry is sticking out on both sides.




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