Wednesday, October 28, 2009


No Game For Today... We're going straight into asset making.


Last class, we started out by learning a few more ways to build assets in Cinema 4D.
The first thing we learned is Extrude Nurbs; We are all very familiar with the extrude tool by now, but extrude nurbs take it to another level by allowing us to extrude any shape we desire. First we use a spline to create the shape we want to use, but we must also make sure that the shape we create has no open ends. After that, all we need to do is drop the spline on the extrude nurbs and we have our shape as a 3d object. Then, we also learned about:


Grouping objects: We learned a couple different ways to do this based on how your object is set up. If we have a boole, we need to do "current state to object" (under "functions" in the menu ), otherwise, we just select everything and go to "object" in the object menu and select "group object" in general for our 3d models.



Selecting objects: Using the lasso tool allows us to select objects in a specific way; always be aware of the "select visible element only" option under the attributes menu of the lasso. Pay attention as to whether this should be checked or not (depending on what you want to select).


Loft Nurbs: This is the last of the Nurbs; for this one, all we need to do is create some splines and loft nurbs will simply connect them together.










Room Size: Moving forward on our 10 year room project, we need to make a 800x500x800 room and start placing our assets inside it. Make sure that you have a sky, a floor and windows, but remember that we are only ever going to see the inside of the house, so don't focus on the exterior too much.

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